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#1
Spells, Items and Heroes / Contract Of The Soul
Septiembre 04, 2004, 02:37:50 AM
Before I complain about the devils....what is the exact upkeep for CoS?
#2
well, I'm trying to delete my red mage so I can reincarnate as a green and be gay with mass AA's and have trees, ee's, and mandrakes that rape red, and nix's that beat rd's.  But, it's not letting me delete...how do i delete.  I suppose they don't mean my password by the word key?  So where do I find my key?  I've had enough of red after 86 rd kill 6 nix and the nix killed 5 rd.  It wasn't a mono stack of nix either....trees, drakes.nymph and stuff, so i would guess no more than 100-120 nix.

The only reds that can do anything are the ones already at the top with nothing buy allies and NAP's around them.  red just sucks here.

wyvern are poison melee, but 10k can't kill more than 36 AA's??  I suggest the programmers make test mages of all colors and test the units themselves.
#3
Also, is it just me or are there not enough items going around the black market?  How the hell is red supposed to defend against ANYTHING without oils and candles?  I see maybe 5 of each item a day at most and there are how many reds??  Red, I think, is the color that depends the most on items.  Without them, you can't defend worth a crap.  Also, why do hydra die so easily??  I mean, I hit a blue with 2.9k land, mr stacked 2nd, so you know he couldn't have had that many....at least not enough to kill 2.4k hydra.  1.2k in the first attack.  Something is not right here.  Hydra suck on offense, they don't kill crap.  Even if u carpet a white, they can't kill AA's, but AA's are weak to melee AND poison....and hydra are BOTH.  So why don't they kill?  I don't care about them killing really, they should however not die so easily.  

Another thing....3.5k sallies kill only 300 mandrakes??  Come on that's pathetic.  Sallies don't kill mandrakes for nothing.  Is there an address I can save the screens and send them to if you don't believe me??  I would be glad to show you all the bugs when I find them.

Any word on the Sage yet?
#4
I'm trying to figure out why those green with pure AA are getting reinforcements from allies.  I don't it's right for them to recieve reinforcements.  If they can't send any, then they shouldn't recieve any.  That goes for any lame ass pure stack.  If the game is so easy as to just summon a pure stack with full barriers and PHoH on defense with no major consequence, what's the point?  Sure they can be pillaged, but is that really punishment?  All they have to do is rebuild, then don't lose any land.  So they lore with pure AA, build the pillaged land and get free land......hmmm.  I think everyone should play green next set.

PLEASE!!  I'm tired of killing 600 AA's and 275 resurrecting!  That is just under 50% resurrection, and that's WAY TO  MUCH FOR GREEN.  And that's just with PHoH.  Might as well let them summon Dominions too.

And I'm still trying to figure out why 2k efreeti only killed 178 treant that weren't even on full PG......this only happened once though.
#5
Spells, Items and Heroes / Sage - Spell Lore
Agosto 10, 2004, 01:20:24 AM
I don't think Sage works period.  I've got a lvl 16 and there is no change in spell casting cost at all.....are they worth anything?  I would like to not pay upkeep for nothing.
#6
So basically shepardess's are useless unless you're stacking at least 10 deep already.  Sheparding is a heroes ability, that's what you buy the hero for.  Otherwise a shepardess has no use whatsoever, unless you're stacking 10 deep already, but that would only make her useful in stopping pillages, but if you're stacked 10, you already have enough units to block pillages.  I'm confused, if having a shepardess hurts you instead of helping you, what is she for?  Shepardess's are supposed to be a capsule monster for every battle, that's what their ability is and about the only thing they're good for.  Who the hell wants sheep as an actual stack??  I suggest you delete shepardess from the game then.

As far as the witch's go, you don't get the frogs until you attack someone and she turns opponents units into frogs.  So you can go into a battle with no frogs, she turns units into frogs, and since frogs are so damn weak, you lose a hero....that's lame.  So witch's are useless too.

sheparding and turning units into frogs are abilities.  A hero shouldn't command another heroes ability.  its suicide.
#7
CitaDude, mono stacking is allowed.. wether its lame or not. I tend to mono stack in the lower ranks and once climbing up, thats the time I use certain stackings....

Hmm.. I love killing mono stacking AA's... hehehe. My Boost up HD with flight can kill more than a thousand AAs. 

Besides if a mage is doing a single stack, and you've got lots of units with high attack init and range attacks... Tendency single stack unit will not attack at all.

That's not what I'm talking about.  I don't mind mono stacks.  I'm a little confused with which point you're talking about.  If it's suggestion #2, then you need to read the entire thing carefully.  I said that it's wrong for someone to have a singe unit that engages in battle....example stack:

100 phoenix
1 dryad
1 nymph
1 gorilla
1 soul speaker
1 zombie
1 skeleton
1 mandrake....and so on

The way the game is now, in your stack you could have 3k salamander stacked 4th, and they would only kill 1 gorilla.  No stack less than 1% of your army powershould engage in battle.  How the hell can 1 unit stop 3k salamander?  Eventhough, the salamander wouldn't hit the nix anyways, but say it were a ranged or flying stack.  you'd still kill only 1 unit.

If you're talking about suggestion #3, I never said there was anything wrong with mono stacks.  I'm well aware of the fatigue tactic.  I said that it is too easy for anyone to get AA's.  AA's should be next to impossible to get for some colors, even if they buy gate.  For 1, the casting cost for off colors would be enormous, and 2, the success rate and quality and quantity of units would be drastically decreased.  But like Frank said, he agrees and he's working on it.

Now, #4.....I know which units are sent for reinforcements.  What I don't understand is why do they not hit the top stack of the opponent?  Say you're at 8mil net power and someone attacks you.  And their ally is at say 22mil net power.  Let's say the stacks are:

Defender
47 red dragon
1200 efreeti
1500 hydra
2000 wraith
3000 salamander
12000 zombie
10000 soul speaker

Invader
2000 lich
800 vampire
4000 horned demon

Invader's reinforcements 20000 wraith

In this server the wraith would hit the salamander....reinforcements his the next stack down as if they were part of the invader or defenders stack.  They should hit the top stack.  The way it is now, an allies 3rd stack can be sent and could possibly hit a 8th, 9th, or 10th stack if the person stacks deep.  Why should people who stack deep be penalized and people with only 3 or 4 stacks have an extra stack?  Say the reinforcements were 6000 horned demon, then the salamander would attack the horned demon, and whatever they killed wouldn't go against the attacker since the horned demon weren't his units.  Basically, reinforcements shouldn't be used as another stack, but as an extra attack on the opponents top stack, or 1st stack it's able to hit.  I don't know if I'm explaining this as good as I could.  You can find me in #EoE or #TCA on galaxynet...my nick is Zar.
#8
Gracias por tomar la época de contestar a carta Frank.

hehe, translaters are nice  :P  
#9
1. Why do we not gain buildings when we gain land on attacks? Why must we always build forts, instead of taking them from enemies?

2. Why can someone stack 1 of any unit? Stacks of less than at least 1% of army power shouldn't be in the battle. That is a lame tactic and it should be fixed.

3. It is too easy for ANYONE to get archangels. Having a million mages at 6mil net power with 5k land with pure AA is stupid. AA's are already too powerful than what they should be in this game, and their resurrection rate is too high. Even if a mage buys gate, doesn't mean they should be able to easily get AA's. Off color spell casting is supposed to be harder to do, so 1) you shouldn't get that many units per cast; 2) AA's should be acquired less frequently and more knight, angles, and unis. The power and resurrection abilities, and ease to get AA's has this game unbalanced.  Greens just sit mono AA and lore their butts off til they wanna climb.

4. Why do reinforcements from allies attack low stacks? You're getting your allies middle stack units as reinforcements, so why do they attack enemies lower stacks? Reinforcemetns should always attack top stack(or in the case of a ground melee reinforcement, attack the first ground stack.) Reinforcements can be so strong they entirely wipe out low stacks, which is usually fodder.

5. Red dragons die too easily especially to treants. Treants should not be able to kill red dragons as easy as they do, especially with no spell to help their melee attack. They are the most powerful unit in the game, and having them die so easily makes it almost impossible to have a good defense with them because they count as so much power.  26 dragons only kill 2 nix, but in the same battle nix kill 3 dragons??  And this is with 13 heroes!

6.  Why do I only get to counter a deviler 1 time?  There should be a severe consequence to deviling.  I have nothing against devils, unless it's fair.  Give me a power for power counter and things will be fine.  There should also be a significant pop upkeep for the devil prince.  With the ease of casting CoS, the server will be flooded with nethers that are devil happy.  Why should a nether mage be able to have the power to wipe out a stack and kill a hero with hardly any consequence?

7.  When you look people up in arena, you should be able to see what guild they're in.  Why can't I check arena on people who've attacked me and see what guild they're in?  The only place you can see what mages belong to what guild is on the ranking page.  Let us see it in the Arena too.

8.  When I'm pillaged, why can't you tell me how much land was destroyed?  How much geld did I lose?  what item did i lose??

#10
Consultas , nuevas ideas / Changes Needed......
Julio 29, 2004, 05:05:33 PM
Ahhh, didn't notice the english part ....
#11
Consultas , nuevas ideas / Changes Needed......
Julio 29, 2004, 01:56:46 PM
I can't speak spanish so you'll have to live with english.  I know frank speaks english.

1.  Why do we not gain buildings when we gain land on attacks?  Why must we always build forts, instead of taking them from enemies?

2.  Why can someone stack 1 of any unit?  Stacks of less than at least 1% of army power shouldn't be in the battle.  That is a lame tactic and it should be fixed.

3.  It is too easy for ANYONE to get archangels.  Having a million mages at 6mil net power with 5k land with pure AA is stupid.  AA's are already too powerful than what they should be in this game, and their resurrection rate is too high.  Even if a mage buys gate, doesn't mean they should be able to easily get AA's.  Off color spell casting is supposed to be harder to do, so 1) you shouldn't get that many units per cast; 2) AA's should be acquired less frequently and more knight, angles, and unis.  The power and resurrection abilities, and ease to get AA's has this game unbalanced.

4.  Why do reinforcements from allies attack low stacks?  You're getting your allies middle stack units as reinforcements, so why do they attack enemies lower stacks?  Reinforcemetns should always attack top stack(or in the case of a ground melee reinforcement, attack the first ground stack.)  Reinforcements can be so strong they entirely wipe out low stacks, which is usually fodder.

5.  Red dragons die too easily especially to treants.  Treants should not be able to kill red dragons as easy as they do, especially with no spell to help their melee attack.  They are the most powerful unit in the game, and having them die so easily makes it almost impossible to have a good defense with them because they count as so much power.