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Mensajes - Arathorn

#1
Consultations, New Ideas / LAST CRONICLE
Noviembre 23, 2003, 02:49:43 AM
mari\'s AM had a chronicle....and it was for the whole server....                    
#2
NEWS / Ghouls have been changed
Noviembre 21, 2003, 06:32:15 PM
wtf? Aren\'t you playing a white mage? Leave people to do their own stacking                    
#3
NEWS / option: to change key.
Noviembre 19, 2003, 02:41:43 PM
to change password go to options from the main menu and type in your new password next to \'Clave Actual\' and the password you want next to \'Nueva Clave\' and \'Repetir Nueva Clave\'                    
#4
NEWS / state
Noviembre 16, 2003, 01:26:57 AM
I think he\'s referring to the A/P protection status column in the spy page. At least it\'s working now...                    
#5
NEWS / state
Noviembre 15, 2003, 12:33:41 AM
sweet                    
#6
NEWS / plant growth
Noviembre 15, 2003, 12:32:27 AM
CitaOHHHH YEAAA!!! :shop:



Amazing                    
#7
NEWS / plant growth
Noviembre 12, 2003, 05:50:54 PM
I think you forgot to change PG back to normal, right now it only boosts trees AP to 5000 attack and 2000 counterattack instead of 7500 and 3000                    
#8
Spells, Items and Heroes / Call Hurricane
Noviembre 12, 2003, 05:14:29 AM
Ok, I posted about this in another topic, I thought it was a bug. When CH is successfully cast in battle against a white, archangels, dominions, and angels are frequently not affected by it. (I\'ll be generous and say it only works 50% of the time) As someone pointed out, in AM CH didn\'t specifically target the units, so spell resistances weren\'t taken into account. CH just made it so no unit could be flying. I am not certain that this is correct, but from my AM experience I have never seen CH not ground all fliers.



Anyway, if you decide that those weren\'t the real AM rules, or you\'re going to stray from AM here, at least change this: Straight from the AM encyclopedia, AA A and Doms have no verdant spell resistance (CH is definitely verdant) so they shouldn\'t be resisting it anyway. Currently it is rediculous. A green with most of their army in ground troops will already have trouble slipping CH through a white\'s barriers, but now even if it is successful, there is a huge chance that the flyers will resist it.                    
#9
NEWS / Spells by color that we most need working right
Noviembre 07, 2003, 01:39:05 AM
green: rust armor (lowers melee resistance by 20% I believe)

black: D&D (offensive enchantment)