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#1
NEWS / Ghouls have been changed
Noviembre 20, 2003, 03:58:07 AM
Just in case some of you haven\'t realize yet, Ghouls are now POISON/paralyze and useless once more. They hardly kill AAs even with the 0% resist. So those thinking of running BR for land runs or using Ghouls in your stack, please reconsider.                    
#2
NEWS / New battle system installed
Noviembre 18, 2003, 05:49:57 AM
Fatigue was added which is good. But its closer to -10% here. AM was -15%. Something else is also wrong with the seige/regular system. Seige seems to cause both attacker and defender to deal less. Seige penalty should only affect attacker. I can\'t be sure about the accuracy but I know that if you regular the DEFENDER will kill much more units than if you seiged. There\'s still some work to be done ya?                    
#3
NEWS / plant growth
Noviembre 16, 2003, 01:05:38 PM
PG never boosted secondary.                    
#4
NEWS / plant growth
Noviembre 15, 2003, 03:04:31 AM
CitaAnd how does fatigue affect the overall performance of charm? If you can make trees fatigued, then it is good news for any units, not just SW, since the treants will not be fighting well, if at all.  



Fatigue 4-5 times the Endurance Trees. Charm does the rest. Very much the same way how you use KTs and make Devils attacks fail. The concept is around the same. And I still don\'t see why 5k HP + resistences is not enough to defend since its still tougher than 99% of the units in the game. But its a moot point anyway. PG is fixed now and I\'m just happy I have a game to play.                    
#5
NEWS / plant growth
Noviembre 14, 2003, 05:53:00 PM
I read your first paragraph and I can\'t really tell if you\'re talking about AM or this game. Does charm work the same way it does here? Why did you even mention white resistences? And it was fatigue I mentioned that affected the overall effectiveness of the SWs and charm by modifiying end efficiency. Anyway, if you only want to block Trees, either SW or KT. I already explained earlier the circumstances both may work in but if you don\'t understand those stuff then its no point going on.



Point taken. The green will have something tougher to kill but killable anyway. Its a major risk to hit any green simply because you can only hope that your spell or item gets through and your top stack manages to block the Trees. Most other colors can be attacked by either blocking their top stack or at worst, breaking even and winning the battle below.



Green is the second best color in a fully working game simply because it can run. Its that simple. And no. You do not use much else other than Trees and barrack units. Simply because Trees are so damn good. Get high fast, run the hell away. Then again, I always played in Blitz non-guild and solo so this will probably not work in a guild server. Still, the best greens I know all reach the top 10 very VERY early on. And good green should be able to do that. Only problem is there\'s not much room at the top. I mentioned it because the great verdents would be so high up that the cut on PG shouldn\'t even bother them because they\'ll have more than enough land to counter anything anyone throws at them. After thinking about it, it\'s my fault for thinking that way. I failed to see the bigger picture that is not every green will be \"up there\".  :nop: Final note is that verdent is not about units but its ability to climb fast and run. So the PG cut really shouldn\'t hinder the better players at all and will force the newer mages to maybe learn to stack, play around with accuracy and efficiency and learn the game more on the whole. It COULD be a good thing ya know? But all the other purely verdent players here are probably gonna disagree with me to death now. PG will be back to normal as mentioned earlier. I won\'t go on anymore and I\'m not complaining since I\'m already happy that I have a game to play.                    
#6
NEWS / plant growth
Noviembre 14, 2003, 02:43:19 PM
Charm cuts the efficiency of the huge primary of Trees by half yes. But with only that alone the SWs still die worse than KTs. The thing about Charm is that it kinda works like Large Shield so with fatigue you\'ll be able to cut more damage than KTs. That\'s provided the green doesn\'t stack 10 stacks as well or something. Terror is a nether ability. I forgot Trees nether resist but such things never really come into play at the higher ranks. There\'s a reason why Warlords and Shieldmaidens are called \"power heroes\" and why blinding flash or fog/sachel based defenses can only work up to a certain rank. Fodder can also be summoned right before attacking and disbanding on defense in exchange for something more solid. Not hard for a green because of Nature\'s Favor. We\'re talking about AM here right? Then again, if you\'re a good green you\'ll know that you\'ll need to runaway as early on as possible and avoid mid reset battles anyway.                    
#7
NEWS / plant growth
Noviembre 14, 2003, 06:30:22 AM
Simba:

Glad to know there are still such verdent players like you around. Maybe if PG was nerfed we\'ll see who the really good green players are huh? :cool:  If only there were more like you.                    
#8
NEWS / plant growth
Noviembre 14, 2003, 05:11:20 AM
To qbot:

Yes I stack to kill greens as a black too. Its what black feeds on higher up anyway. But why does every green have to have fodder for you to kill? Simply because most greens don\'t stack very well. They don\'t even assign their defense well because to them, everything revolves around the trees. They don\'t bother learning the game past that. The current PG boosts trees 100% now is it? They still have 5000 hp and with very good resistences for the 4 most important attack types, they can still tank. In fact, its not worse than Lich against most stuff. And you get them way easier as well. Sure people could use fire against you but I stacked Liches or HDs top in AM past 8k lands so its really up to the player to learn how to protect their stacks. Trees won\'t be dead just because PG boosts it by a \"mere\" 100%(the 250% boost in AM actually made things like Mandrakes tanks! WTH?). I think if PG gave Trees a 100% hp boost but the full 200-250% ap boost it would be just right. With a white, I think KTs actually fare better against Trees than SWs. SWs need guaranteed fatigue on Trees to make the most out of charm. Terror doesn\'t really work on Trees. Their nether resist is too high. I\'m talking about AM here again. But then, this game is going to be an almost exact replica of that in a few months won\'t it? I sure hope so. But I don\'t really mind all that since stopping Trees never was a main problem anyway but killing them. And white still needs major hero boost to hit green. Never worth it other than taking counters. I don\'t know of any white in the top 30 who goes around specifically feeding on green. I didn\'t mention animal stacking because I don\'t think its feasible even if the game is fully working. And yes. Nixes die to alot of stuff(80% resist throughout other than fire and one more I think), but not every is an AA right? :)



Panther:

Sorry. I didn\'t know Nixes didn\'t have flame burst. But the point remains that they will get it soon right? I\'d rather have the spells and stuff brought to a certain level and be consistence throughout until everything is fixed rather than little tweaks in between to try to balance things. By the way, Nymphs die like crap. But why are you even stacking them so high up? :) Are salamanders good attackers? I sure think so. Nymphs have an even better attack(poorer attack type though) with init3 and range. Together with DEMs they actually make up the major fodders I use as a Nether.



And for the whites.... I can feel your pain. White sucks majorly now. But at least you\'ll have the comfort of knowing that once the game is up and running fully you\'ll be the strongest color by far once again. :)



Sorry for the rants. I\'m just bitter because I know of so many green mages who compare every other green unit in the game to PG Trees rather than the rest of the other colors\' units and say green sucks. I also know people who can only play Verdent and nothing else and constantly ask me why I bother about stacking and spells so much as a Nether. It bugs me to no end. I apologize if the posts made any of the skilled green mages here feel inadequate.                    
#9
NEWS / plant growth
Noviembre 13, 2003, 02:39:07 PM
All of you here are Verdent players are you not? I agree that cutting the AP of Trees would kill the greens. But the HP of Trees was always too high. WHAT can you use to kill a PG Tree without fire? You might argue its a weakness so it balances things out. But even Salamanders, pure fire, only break even with them because their HP was so high, any counters killed the Salas. Try stacking Salas low to \"stop\" top ground trees. I stopped doing that as a nether. HDs with flame blade deal only around 94%-96% which just about kills the trees because Trees have good resistences as well. Best you could do against Trees was to stop them with fatigue(even so... ENDURANCE!) or slow them down or simply fly away. You won\'t be able to kill them off like you can other stuff. So everyone\'s problems with Trees isn\'t their attack. Its their health. They can\'t be killed easily. No other unit even comes close.



As for Trees being green\'s best unit? Yeah it is. But how about comparing the rest of Verdent units NOT TO TREES but to the other units in the game? Nixes have a good attack/power ratio and flame burst. FDs have the best attack type. EMs are probably the best barrack unit after DEMs(maybe KTs). EEs have an INSANE attack. Stack them below and see fodder die. Nymphs are GREAT low stack fatigue inducers/killers and Dryads are the best fodder in the game(far more uses than Zombs). Verdents are definitely not weak with PG cut by half. They probably just have to relearn the game and learn some stacking. Then you\'ll see the other green units are far from weak.                    
#10
NEWS / plant growth
Noviembre 13, 2003, 03:49:07 AM
That was an intended change to balance out overpowered PG I think.                    
#11
NEWS / 4 spell activated
Noviembre 13, 2003, 03:45:06 AM
Erhmmm... Shroud doesn\'t seem to be working for Nether. Did you forget a digit? Cause it gave me +7% Ascendent resist when I tried it yesterday.                    
#12
NEWS / plant growth
Noviembre 11, 2003, 12:25:27 PM
So what\'s the final verdict? Is PG still cut by half? Did they get a weakness now? Or both? By the way, since when did AM Trees have lightning weakness? It was fire all along. Lightning was 0% resisted that\'s all. No weakness. Not like it matters. Not many things have lightning attack type anyway. And its not like Djinni and Astral Magicians are going to kill anything, weakness or not.                    
#13
NEWS / New battle stuff,units resistance to spells
Noviembre 10, 2003, 04:56:01 AM
Are there any plans to get an item generator for the black market and to include a pillage option?                    
#14
NEWS / plant growth
Noviembre 10, 2003, 04:19:40 AM
What does this mean? What boost percentage does PG give now? Anyway, as much as I PG trees are way too overpowered, this does kill them. The main thing about PG trees is not that they kill your ground stacks(any good player will know how to stop trees), but that they CAN\'T be killed without a correct spell/item getting through and the right units. Is it possible to cut down the HP boost by 50% but leave the Attack at the full percentage? Is that very hard to code? Cause it will really balance things out alot more.                    
#15
NEWS / Spells by color that we most need working right
Noviembre 08, 2003, 05:26:22 AM
The game is too imbalanced right now. Why not work on fixing the spell resistences first before the spells themselves? And rust armor is the last spell I would want fixed. Activate that, together with the non-working spell resistences and treants will go around and NOTHING can stop them. Items appear too slowly on the market and there is no \"use if enemy above XX%\" option so don\'t tell me brooch or carpet. There\'s not even a pillage option. Trees, PG, sol/CH/flame blade, lore.... Why is the server not filled with 5 million verdents?



Black

They NEED contract of the soul. That\'s the number 1 thing that scares people enough to not hit a high land black. And.... BATTLE LUST. That\'s the spell I defend with 99% of the time. Black needs to be offensive to defend at high lands.



Red

Without spell resistences they\'re screwed anyway. They are gonna die no matter what until RDs are usable once again.



White

No THL? Black runs wild.



Green

Fix them after all the rest. PG activated. Lore activated. WTH?



Blue

Slow. So defenses won\'t be so predictable anymore.



But please consider fixing spell resistences first before anything else. Fix the game mechanics and then think about the rest of the stuff. And is pillage supposed to be missing from the war option? Its hard to go on land grab runs without the pillage and wait for counters to boost strat.