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Mensajes - Kevin_Moose

#1
\"It allows attack runs and mp recharges every day.\"



That is exactly my point.  With so many turns, it does not take any real skill to do what you need to do.  



When I was on a 1 turn per 10 min server, I was a white mage.  Every day I had to go on my attack run and then summon lots of dominions and cast gate a few times to get some unis and AA for my defense against counters.  Then the next day I would have to disband some dominoins to get my stack back in order and to allow me to not be in negative MP so that I can MP charge to get ready for my defense the next night.  Then I would go on a few more attacks and if I played my cards right have just enough turns and mp to resummon my dominions and other units for my defense, not to mention have enough mp left for my defensive spell assignment.  That took a lot of skill.  With so many turns, a monkey can power up very effectively.                    
#2
Help with the game / How to play The Lord - for Novices
Noviembre 15, 2003, 08:04:00 PM
For stacks, there were also stack modifiers such as flying and melee but I can not remember how much they affected each person.



:ban:

love that banana                    
#3
magewar.com had lots of servers ranging from 5 - 15 minutes per turn.  Also, 200 was the max turn limit and that seemed to work the best for two reasons.  



First, at 1 turn per 5 minutes, it would take a little over 16 hours to get your turns filled up and when they did you didnt have so many turns to work with.  With 300 turns stored up, that leaves so many chances to attack and cast spells.  If a guild had 2 or 3 fully researched mages with 300 turns then it would not matter if an enemy had barriers or not.  Eventually one of the spells will get through.  With 200, you have to spend your turns carefully and between mp charging and whatever else you do, if you dont do things right then you wasted your turns.  It is what makes the game challenging.  



Second of all, 1 turn every three minutes makes it a little unfair for people who have a whole lot of time to play.  At 1 turn per 5 minutes someone can play for just a few minutes a day and still be pretty good, and that is the whole theory of turn based games.  They are not suppossed to be like everquest where the people who play continuosly all the time have the advantage.



Personally I would really like it changed to 5 min and if it is not, the next server that comes up should be 1 turn per 10 min.  It would be stupid to have a 3 and a 5 minute thing because then it is still basically the same thing.  There is no need for a fast server and a superfast server.