Power bug or change ?

Iniciado por Combe, Abril 11, 2005, 08:31:46 AM

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Combe

Hello,

maybe i losse some information but the power calculator change a lot ?

is it a bug or not ?

it seem's to be manly geld dependent now ? many red mage in the top 1脿 and me with nearly zero unit ?

Combe

lord_frank

nuevo server : https://www.thelord.cl/

Konvikt

#2
tierras obtenidas dependen de la cantidad de tropas vivas ( se puso formula correspondiente )
-se cambio el poder del oro ( se aumento ) y se agregaron otros que no estaban ( poder del mago ) como de hero e items

cambios en todos los servers ..


change it back plz, this new change has proven to be way unstable!!!

top 10 mega blitz:

1 Carpe diem(#419)  32,314,338 8,702 42  R S P  Cr贸nica MSG  A
2 Panoramix(#103)  30,889,389 7,375 30  R S P  Cr贸nica MSG  A
3 TinKi WinKi(#52)  30,551,366 7,684 30  R S P  Cr贸nica MSG  A
4 wowmoo(#105)  29,942,388 680 0  R S P  Cr贸nica MSG  A <------------
5 Benjam铆n(#392)  27,839,682 3,428 28  R S P  Cr贸nica MSG  A
6 archaon(#536)  27,238,324 6,752 35  R S P  Cr贸nica MSG  A
7 gus(#384)  27,113,026 6,405 26  R S P  Cr贸nica MSG  A
8 Majesty(#315)  26,946,693 6,590 27  R S P  Cr贸nica MSG  A
9 Krull(#28)  22,525,110 6,351 41  R S P  Cr贸nica MSG  A
10 what do you want from me(#71)  22,172,824 6,660 22  R S P  Cr贸nica MSG  A

29 million with 680 acres + DEAD!!!!

this is not a good idea in my opinion.

1 billion geld = 1 million net power (it was 100k or smthn)

plz reset ALL servers to the point of implementing this change.

tnx Frank (I hope you can translate this)
Retired citizen of Terra

Combe

Thank, i will have a look to news more ofen :rolleyes:

But this new way of power calculation is a very big change  <_<
ok it will be good for red mage : large amount of geld with good stack !!! (solo server top 5 is red and i am the first green mage :( )

White with love and peace could also be top 10 with 2000 acres !!

even green like me no army top 10 !!! so red attack with only 2000-3000 treants means hero kill or mono-stack !!!

hope this game will not be a rush to geld with out army !!!

Combe    

lord_frank

nuevo server : https://www.thelord.cl/

Combe

Hi,

Still not really happy to be the farmland of top 4 reds solo server  :blink: , But ...

The problem is : how i can have less money :P !!!

- no lvl 18 heros
- no or nearly complex spell
- gods ? 10 billons for one god ? hope i will gain favor  :)

is the market algorithm change ? or i play at the wrong time  :rolleyes:

maybe i will go to gods !!!

Combe

Leper

#6
This is a terrible change.  I don't have a problem with increasing the power value of gold, but by this much?  

The effective result of this rule change is that no one outside of the top one or two can afford to keep any sum of gold whatsoever.   Having even 1 billion gold-not even a large amount- will take a player from 8 million power (allowing him to be attacked from ten million power), to 9 million, inviting attacks from well past 11.  Now imagine if someone has 2 billion gold--they would have an 8 million power army that could be attacked from 12.5! It's absolutely IMPOSSIBLE to climb under those conditions.  The result?  Everyone will have to dump their gold- all of it- before making an attack run.  Everyone will have to dump their gold- all of it- before logging off.  Losing population as red could prove fatal.  The prices on the black market will be incredibly distorted, as you'll have people spending money just to get rid of it.  Two billion for an oil flask?  Could happen.  

The gelders will still geld- it'll just take them longer.   Everyone else, however, will have to constantly monitor and purge their gold supply.  If they don't, they'll be immobolized by it--- unable to attack, unable to defend.

Look, if you want to stop mass gelding you've got to find another way.  Increasing gold's power by a factor of one hundred is simply too severe.  Imagine if you said to yourself, "chimera die too easily for their power rank, let's just reduce their power rank by 10 times," or "treants are too strong. So instead of being worth 450 power, they're now worth 4500."  This would be ridiculous, and it would essentially destroy the game.

My suggestion: instead of increasing gold power by a factor of 10, try 2 first. ;)

lord_frank

se dejo como estaba en mari y no se haran mas cambios a ese valor

saludos

nuevo server : https://www.thelord.cl/

Merc

talking about heroes..isnt here a way to bring the good ones back...I mean, alot of us are fight for lvl 15 heroes....I just spent almost 800 million just for a lvl 15...Since that is basically the highest i have found.  Then there are no complex spells worth buying.  Only seen 2 complex spells, and i already had them both being the color that i am.  THere is almost no reason to geld this set.  Unless i just decide to create a green amage and geld to the top and then severly pass the reds, and begin loring.. that is the only method i am seeing any benefit in gelding...

Konvikt

Perhaps an even more interesting question to all this is "Why?"

Why were these non-sensical programmings implemented in this already not very stable game......

Do accept my apologies for my rather irregular behavior towards these changes.

I just don't think they are improving the game.

So Frank, please elaborate on the: Why have you done this for us?

tnx in advance Frank.

greetz.

Konvikt
Retired citizen of Terra

/Forgiver\

Whine?
This teaches geld whores!
bwahahahaha
If you wanna geld or have a lot of geld you will suffer the price.

Just think...gelders are much easier to kill and pillage with them being too powerful lol....and if they buy a hero...it would most likely die since they have a lot of geld.

I like this new change...cause it makes everyone whine...as it never affects me as I keep low geld lol.
Lord Forgiver of the Catastrophic Order of Terra (CO2)

Member of La Familia (LaFam) - Blitz Guild (retired ATM)
Leader of Catastrophic Order (CO2) - Super Blitz Guild (retired ATM)
Leader of Freelance Mercenary (MERCS) - Ager


Si vis pacem, para bellum.  If you want peace, prepare for war.


"Better to be hated for who you are than loved for who you're not." - Phlogiston Verdigris


"This is your life and it's ending one minute at a time." - Tyler Durden
"Its not until you lose everything that you are free to do anything." - Tyler Durden


The only correct actions are those that demand no explanation and no apology.
Ability may get you to the top, but it takes character to keep you there.


"Explosive you feel the impact hit your face
What makes you think I'll let you survive
You want a war I'm the front line
Unbroken

This ain't about me
I'm better than you'll ever be
You don't concern me
I know you'll never get to me
You want a shot
I can take your best bring it on
Get ready for the pain
Cause this where it's going down" - Slayer


"Look, if you had one shot, one opportunity
To seize everything you ever wanted, one moment
Would you capture it, or just let it slip? Yo"  - Eminem


"I hate, therefore I am." - Marilyn Manson

Leper

It's obviously an attempt to restrict gelders, as lord frank has already reduced the availability of high-level heroes and complex spells.

Problem is that it doesn't hurt gelders very much.  Gelding on 2800-3000 land won't be possible anymore, but you can still geld at 2200 land, roughly 75% as fast as before.  Yes, the gelders will be unable to defend their land, but GELDERS DON'T CARE ABOUT LOSING LAND.  Take 200 acres from someone, they'll shrug their shoulders and explore it back in 30 minutes. Not a big deal.  Mages playing seriously who accumulate gold though, will suffer tremendously. It's the SERIOUS players that are worried about attacking holding land- they are the people most affected.

Forgiver says he'd exploit the weakness by pillaging the gelders under protection. Yeah, that might work, and it will definitely get the gelder's attention.  But it's really, really dangerous to give three or four counters to any competent mage, ESPECIALLY a competent mage with heroes.  It's not that hard to convert and oversummon.

If Frank wants to fight "geld whores," try somethign like this:
1. Revert geld to whatever power it was before.  If you want to double it or something, that's alright.
2.  Don't allow people to geld after they reach 250 million .  Simple, huh? If there's an explore limit, why not a gelding limit?  Of course, people should still be able to surpass 250 million, but not by traditional gelding.  This WOULD stop people from entering gelding phases, but would not damage the integrity of the game, like this rule change has done.
3.  Remove this limit one month before geddon, to allow people to stockpile for the final 24 hours.

/Forgiver\

CitaIt's obviously an attempt to restrict gelders, as lord frank has already reduced the availability of high-level heroes and complex spells.

Problem is that it doesn't hurt gelders very much.  Gelding on 2800-3000 land won't be possible anymore, but you can still geld at 2200 land, roughly 75% as fast as before.  Yes, the gelders will be unable to defend their land, but GELDERS DON'T CARE ABOUT LOSING LAND.  Take 200 acres from someone, they'll shrug their shoulders and explore it back in 30 minutes. Not a big deal.  Mages playing seriously who accumulate gold though, will suffer tremendously. It's the SERIOUS players that are worried about attacking holding land- they are the people most affected.

Forgiver says he'd exploit the weakness by pillaging the gelders under protection. Yeah, that might work, and it will definitely get the gelder's attention.  But it's really, really dangerous to give three or four counters to any competent mage, ESPECIALLY a competent mage with heroes.  It's not that hard to convert and oversummon.

If Frank wants to fight "geld whores," try somethign like this:
1. Revert geld to whatever power it was before.  If you want to double it or something, that's alright.
2.  Don't allow people to geld after they reach 250 million .  Simple, huh? If there's an explore limit, why not a gelding limit?  Of course, people should still be able to surpass 250 million, but not by traditional gelding.  This WOULD stop people from entering gelding phases, but would not damage the integrity of the game, like this rule change has done.
3.  Remove this limit one month before geddon, to allow people to stockpile for the final 24 hours.
I hate to admit...but a geld limit sounds like an awesome idea :)
Lord Forgiver of the Catastrophic Order of Terra (CO2)

Member of La Familia (LaFam) - Blitz Guild (retired ATM)
Leader of Catastrophic Order (CO2) - Super Blitz Guild (retired ATM)
Leader of Freelance Mercenary (MERCS) - Ager


Si vis pacem, para bellum.  If you want peace, prepare for war.


"Better to be hated for who you are than loved for who you're not." - Phlogiston Verdigris


"This is your life and it's ending one minute at a time." - Tyler Durden
"Its not until you lose everything that you are free to do anything." - Tyler Durden


The only correct actions are those that demand no explanation and no apology.
Ability may get you to the top, but it takes character to keep you there.


"Explosive you feel the impact hit your face
What makes you think I'll let you survive
You want a war I'm the front line
Unbroken

This ain't about me
I'm better than you'll ever be
You don't concern me
I know you'll never get to me
You want a shot
I can take your best bring it on
Get ready for the pain
Cause this where it's going down" - Slayer


"Look, if you had one shot, one opportunity
To seize everything you ever wanted, one moment
Would you capture it, or just let it slip? Yo"  - Eminem


"I hate, therefore I am." - Marilyn Manson

Merc

but it makes it diffuclt to obtain heroes.  Cuz once teh games gets going, heroes will cost well over 250 million...which can be acheived in about 1-2 days maybe less.  So in turn only highl ranking mages will be able to obtain them as they ercieve more income than les say the average 2k land mage.  And instead of gelding, they may just item harvest instead.  It sounds interesting that gelding limit, but i think it should be much higher than that.  2 billion is a nice number for me.  This gives enough money for every mage to have equal rights to a hero/spell (should there be one available).  And allow everyone the equal chance of getting up to the top.  
Equal rights....yup yup yup.