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CHAPTER 4: WAR
« : Febrero 05, 2008, 06:37:07 pm »
CHAPTER 4: WAR

A. Limitations in the Attack; Protection

Usually you can attack mages between twice your power and those who had at least 80% of your power. This rule is omitted when you make a counter attack (counter). You get a counter attack only when you had lost in a battle defending your kingdom. You can return the attack with this bonus within 24 hours if not this bonus will be lost.
Sometimes you won't be able to attack another mage because he's in Protection. There are three types of protection: New Mage, 12 hours and 24 hours.

The New Mage protection last the first 100 turns where you can't attack or be attacked. You can also be put under protection for 12 hours if you lost more than your 25% of your total power in less than 24 hours. When this happens you won't be attacked until the 12 hours are gone unless you make a counter attack or receive an enemy counter attack. This kind of protection is only available in the Super and Mega Servers.
The 24 hours Protection is available only when you lost the 20% of your total power in battle and this only is enabled in the other servers.

B. Attack Types

1. Pillage
When you choose this option, you'll send one of your armies to infiltrate the enemy's land to steal gold, population and items burning some of their buildings and slaughtering some population in the attack. If your attack is a complete failure your army will be detected and attacked by the entire enemy army without a chance of defense themselves.

2. Regular
Regular is the most basic attack form. You send your troops to fight in the plains against your enemy. If you win, you'll gain a little amount of land but destroying a vast amount of enemy buildings in the process. This attack is used to weak enemy armies than to gain land.

3. Siege
In this attack type you face your enemy in their fortresses giving them a small defense percentage. If your attack is successful you'll win and destroy 10% of the enemy's land, but winning an attack of this type is a bit more difficult.

C. How to win and lose battles

To win a battle you must complete two requirements: first, you must inflict more damage to your opponent than he to you, and second, your enemy must lose more power than you.

With this information you now know that, for a successful defense you must receive a small quantity of damage.

D. Some attack concepts

1. Gaining land
The total amount of stolen land you get in a successful attack depends a lot in the quantity of troops you carry to the battle and those who survive it. If you send few troops you'll win few land, however if you send a vast amount of troops you may win more lands.

2. Losing a battle without losing troops
It is possible to lose a siege without losing any troops. If you attacked someone and kill a small quantity of enemy units, even losing none it is very possible to lose because you don't make enough damage to your enemy

3. Your enemy has disappeared
Although it is strange, it can sometimes happen that the mage you want to attack doesn't exist. There are several possibilities here, the mage can already have died in battle, chose to eliminate their bill or (like it generally happens) you have made a mistake in writing the ID.

4. Initiative
The initiative of each unit is compared to its attack speed. Some units have two attack types. In these cases, each attack has an initiative. The units with high initiative attacked first in the battle and this way consecutively with those that have a smaller quantity. If two units have the same quantity of initiative, it will be chosen randomly which attacks first. Also check that there are spells and items that modify the quantity of initiative of the units, as much yours as those of the enemy. An unit that has an initiative of 1 and it is affected by a spell or an item that makes that the initiative decreases to zero (0) won't be able to attack neither to defend in the battle. To be able to revise the quantity of initiative for unit you can revise the encyclopedia.

5. Why some units do not attack
In some cases you'll see that some of your armies don't attack in battle. this happens for many factors. They can be paralyzed, their initiative can have been reduced to zero, the stack was totally destroyed before attacking, or the type of attack of the unit doesn't affect him in anything to the enemy unit (for example if you have troops of attack type it fights against units of flying type they won't be able to attack unless you have a spell or item that makes them fly or go down the flyers to earth)

6. Extra attack types
The units that have several attack types, used first the one that has bigger initiative, and later they will attack again with their second attack type.