Spells by color that we most need working right

Iniciado por xavori, Noviembre 06, 2003, 10:59:43 PM

« anterior - próximo »

0 Usuarios y 2 Visitantes están viendo este tema.

xavori

Speaking by your Supreme Leader Lord Frank, I command you to tell him in this post which spells (by color) are the ones that he should fix first.

Thaaaaaaaank youuuuuuuuuuuuuuuuuuuuuuuu  :nomo:

Lord Frank

note: the stuff of the \"supreme leader\" was made up by ME, any thing related with reality is pure coincidence  :ban:                    

Arathorn

#1
green: rust armor (lowers melee resistance by 20% I believe)

black: D&D (offensive enchantment)                    

firpo

#2
metor storm would be nice  red                    

qbot

#3
White: Holy light

Red: Battle chant



:nut:                    

The_End

#4
The game is too imbalanced right now. Why not work on fixing the spell resistences first before the spells themselves? And rust armor is the last spell I would want fixed. Activate that, together with the non-working spell resistences and treants will go around and NOTHING can stop them. Items appear too slowly on the market and there is no \"use if enemy above XX%\" option so don\'t tell me brooch or carpet. There\'s not even a pillage option. Trees, PG, sol/CH/flame blade, lore.... Why is the server not filled with 5 million verdents?



Black

They NEED contract of the soul. That\'s the number 1 thing that scares people enough to not hit a high land black. And.... BATTLE LUST. That\'s the spell I defend with 99% of the time. Black needs to be offensive to defend at high lands.



Red

Without spell resistences they\'re screwed anyway. They are gonna die no matter what until RDs are usable once again.



White

No THL? Black runs wild.



Green

Fix them after all the rest. PG activated. Lore activated. WTH?



Blue

Slow. So defenses won\'t be so predictable anymore.



But please consider fixing spell resistences first before anything else. Fix the game mechanics and then think about the rest of the stuff. And is pillage supposed to be missing from the war option? Its hard to go on land grab runs without the pillage and wait for counters to boost strat.

Glommie

#5
rust armour is the last thing you\'d want to fix. yes i agree fix the unit resistances first. fix love and peace and the holy light for white.                    

Revenger

#6
Hm, WHITES are currently very DULL! We need Love and Peace with both its gelding and battle goodies to make our lifes easier and then more fun with Holy Light.



For, BLACKS...  don\'t think COS is important, and it will take the most time of everything else, Death and Decay should start working as it is one of main attacking spells.



REDs, are lighting strike and meteor storm working? If not... these are my inquiries.



Blues... I don\'t know which spells work.



Greens, don\'t make RUST armor available before you make LP and Holy light. It will be most unfair. Greens are too powerful in this game while whites the most weak. If rust comes then greens will rule more easily as they already rule.                    
Revenger

GoAP Website

Glommie

#7
i agree                    

Revenger

#8
hm, I read that Lord Frank is going to make all speall available in this month :P



Also, isn\'t my avatar terrific? I know, this is the reason I post, like to see my avatar :P                    
Revenger

GoAP Website

Panther

#9
No! Please activate Rust Armor first!  make us greens gods  Cheers!  :cheer: lol                    

Dahak

#10
For blacks CotS is a definitive must. It\'s defensive ability should never be underestimated. The mere threat of Devils stopped far more attacks in history than any combination of unit stacking, spells and items. D&D should definitely be high on the list, but still in 2nd place after CotS.                    

GOD

#11
blue..    sleep would be nice







also   do spirit warriors summon properly?   i haven\'t been able to get that spell to summon more than 65 as blue with max spell level.



i also think the resistances on leviathons  <--spelled this way another bug

are wrong...    they are supposed to have very good melee resist   and they do not                    
and you will know my name is the lord when I lay my vengeance upon thee

east

#12
Can you fix the barriers and unit resistances before activating \"slow\"?                    

beaverx

#13
i think its nice for black to have Contract of the Soul. because they were being treated as land bank.                    
Pardon me while i burst, into the flames

I had enough of the world, and it\'s people\'s mindless games...



---incubus---

-=# beaverx of 5 United Celestial Kingdom #=-

Panther

#14
add  a percent usage to the item assognment.  there is no need for any of us to waste our items due to some lower ranked scrub that wants to attack you.                    

Bard

#15
lolz...



soooo... many request!!!



:ban:  :ban:  :ban:                    
I dont get mad...

I get even...

Fear me not for what I can do...

But for what I know...





~jun2x of 5uck b2, Bard on solo


ReD PaNDa

#16
:poin:  :cat:  :poin:  :cat:                    

beaverx

#17
:nomo:                    
Pardon me while i burst, into the flames

I had enough of the world, and it\'s people\'s mindless games...



---incubus---

-=# beaverx of 5 United Celestial Kingdom #=-

Glommie

#18
ENLARGE ANIMAL RUST ARMOUR =D                    

willibomb

#19
Currently inferno works at a very low level, for 500000 mana and 100 turns of researching as an ultimate spell, it is not what it has been in the past.  Blacks (using sabbath) can accumulate so many knave stacks that it is imossible for nearly any army of any color to kill enough units to inflict significant damage.  it\'s bad enough that people that have 1700 acres get to positon number four, but the fact that there is nothing a legitimate player can do to counter a mage like that is silly.  Red\'s used to feed on sabbath mages because they knew that inferno would kill ALL zombies and skeletons and take a mage at position 4 and can them down to 1200 after killing over a million units.  Without this, red is stripped of it\'s biggest spell and blacks are loose to create a sabbath mage 7 days before armageddon and place it in the hall of fame.



2nd pg needs to be fixed so that it doesn\'t work as well off color, this makes blue crap because they can\'t exploit pure trees.  My mage is red and has never lost a battle since it has run pure trees.  In the old archmage, my trees would be doing 4k tops, but now I\'m doing 9600 hands down.  No one expects that sort of power from a red.



3rd, hero effects are currently only effecting a units 1st attack.  this makes them half as effective for trees and a fraction of it\'s effectiveness for red dragons, liches, and mind rippers.  This has to be fixed for units with a more powerful 2nd attack.



Lastly, Barriers are supposed to block spells and items, not one or the other.  To get a spell through on someone all you have to do is use a crap item and the barriers will only block that.  The huge mana loss to getting max barriers isn\'t worth it unless it blocks 75% of EVERYTHING considering your army must be at roughly 1/2 strength.  The only reason to waste your time currently is because any \"random\" item ALWAYS hits the top stack!!  That\'s prettly lame if you are trying to run pure dragons, even with max barriers, you will lose 1/4 of the time :dfuck:                    

Bard

#20
enough with the whining  :nop:  Any capable player can easily manipulate any mage types weakness into a possible confident stack. So just adjust the according to the games variation...   :ban:                    
I dont get mad...

I get even...

Fear me not for what I can do...

But for what I know...





~jun2x of 5uck b2, Bard on solo