Changes Needed To Balance Game......

Iniciado por BloB, Julio 29, 2004, 05:07:46 PM

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BloB

1. Why do we not gain buildings when we gain land on attacks? Why must we always build forts, instead of taking them from enemies?

2. Why can someone stack 1 of any unit? Stacks of less than at least 1% of army power shouldn't be in the battle. That is a lame tactic and it should be fixed.

3. It is too easy for ANYONE to get archangels. Having a million mages at 6mil net power with 5k land with pure AA is stupid. AA's are already too powerful than what they should be in this game, and their resurrection rate is too high. Even if a mage buys gate, doesn't mean they should be able to easily get AA's. Off color spell casting is supposed to be harder to do, so 1) you shouldn't get that many units per cast; 2) AA's should be acquired less frequently and more knight, angles, and unis. The power and resurrection abilities, and ease to get AA's has this game unbalanced.  Greens just sit mono AA and lore their butts off til they wanna climb.

4. Why do reinforcements from allies attack low stacks? You're getting your allies middle stack units as reinforcements, so why do they attack enemies lower stacks? Reinforcemetns should always attack top stack(or in the case of a ground melee reinforcement, attack the first ground stack.) Reinforcements can be so strong they entirely wipe out low stacks, which is usually fodder.

5. Red dragons die too easily especially to treants. Treants should not be able to kill red dragons as easy as they do, especially with no spell to help their melee attack. They are the most powerful unit in the game, and having them die so easily makes it almost impossible to have a good defense with them because they count as so much power.  26 dragons only kill 2 nix, but in the same battle nix kill 3 dragons??  And this is with 13 heroes!

6.  Why do I only get to counter a deviler 1 time?  There should be a severe consequence to deviling.  I have nothing against devils, unless it's fair.  Give me a power for power counter and things will be fine.  There should also be a significant pop upkeep for the devil prince.  With the ease of casting CoS, the server will be flooded with nethers that are devil happy.  Why should a nether mage be able to have the power to wipe out a stack and kill a hero with hardly any consequence?

7.  When you look people up in arena, you should be able to see what guild they're in.  Why can't I check arena on people who've attacked me and see what guild they're in?  The only place you can see what mages belong to what guild is on the ranking page.  Let us see it in the Arena too.

8.  When I'm pillaged, why can't you tell me how much land was destroyed?  How much geld did I lose?  what item did i lose??


lord_frank

#1
Cita1. Why do we not gain buildings when we gain land on attacks? Why must we always build forts, instead of taking them from enemies?

2. Why can someone stack 1 of any unit? Stacks of less than at least 1% of army power shouldn't be in the battle. That is a lame tactic and it should be fixed.

3. It is too easy for ANYONE to get archangels. Having a million mages at 6mil net power with 5k land with pure AA is stupid. AA's are already too powerful than what they should be in this game, and their resurrection rate is too high. Even if a mage buys gate, doesn't mean they should be able to easily get AA's. Off color spell casting is supposed to be harder to do, so 1) you shouldn't get that many units per cast; 2) AA's should be acquired less frequently and more knight, angles, and unis. The power and resurrection abilities, and ease to get AA's has this game unbalanced.  Greens just sit mono AA and lore their butts off til they wanna climb.

4. Why do reinforcements from allies attack low stacks? You're getting your allies middle stack units as reinforcements, so why do they attack enemies lower stacks? Reinforcemetns should always attack top stack(or in the case of a ground melee reinforcement, attack the first ground stack.) Reinforcements can be so strong they entirely wipe out low stacks, which is usually fodder.

5. Red dragons die too easily especially to treants. Treants should not be able to kill red dragons as easy as they do, especially with no spell to help their melee attack. They are the most powerful unit in the game, and having them die so easily makes it almost impossible to have a good defense with them because they count as so much power.  26 dragons only kill 2 nix, but in the same battle nix kill 3 dragons??  And this is with 13 heroes!

6.  Why do I only get to counter a deviler 1 time?  There should be a severe consequence to deviling.  I have nothing against devils, unless it's fair.  Give me a power for power counter and things will be fine.  There should also be a significant pop upkeep for the devil prince.  With the ease of casting CoS, the server will be flooded with nethers that are devil happy.  Why should a nether mage be able to have the power to wipe out a stack and kill a hero with hardly any consequence?

7.  When you look people up in arena, you should be able to see what guild they're in.  Why can't I check arena on people who've attacked me and see what guild they're in?  The only place you can see what mages belong to what guild is on the ranking page.  Let us see it in the Arena too.

8.  When I'm pillaged, why can't you tell me how much land was destroyed?  How much geld did I lose?  what item did i lose??
1.  yo lo programe de esa manera, asi hago que usen el modulo de construir para testearlo, se cambiar谩 mas adelante

2.  si aun no instalo , ya lo hare

3.  si yo digo lo mismo, pero los AA estan lejos de ser invecibles , solo se debe modificar la rutina de summon y gate para colores opuestos, estamos juntando datos para hacerlo

4.  se manda del 3 para abajo

5.  eso no te lo puedo contestar , estoy programndo otras rutinas y no estoy enterado de que eso suceda como dices

6.  los counter son por atake , no por poder, eso se cambiara mas adelante

7. si , me han dicho muchas veces :D , ya pondre el gremio en esas paginas, gracias por recordarmelo

8. si, estan al revez y mal , seran cambiados en estos dias , estoy en ello

no tengo tiempo de traducir haber si alguien te traduce ...

saludos
nuevo server : https://www.thelord.cl/

BloB

#2
Gracias por tomar la 茅poca de contestar a carta Frank.

hehe, translaters are nice  :P  

javierea

#3
Cita1.  yo lo programe de esa manera, asi hago que usen el modulo de construir para testearlo, se cambiar谩 mas adelante

2.  si aun no instalo , ya lo hare

3.  si yo digo lo mismo, pero los AA estan lejos de ser invecibles , solo se debe modificar la rutina de summon y gate para colores opuestos, estamos juntando datos para hacerlo

4.  se manda del 3 para abajo

5.  eso no te lo puedo contestar , estoy programndo otras rutinas y no estoy enterado de que eso suceda como dices

6.  los counter son por atake , no por poder, eso se cambiara mas adelante

7. si , me han dicho muchas veces :D , ya pondre el gremio en esas paginas, gracias por recordarmelo

8. si, estan al revez y mal , seran cambiados en estos dias , estoy en ello

no tengo tiempo de traducir haber si alguien te traduce ...

saludos
1. I made it on porpouse, so the building module was tested oftener.
2. No installed yet, I will.
3. I agree with you, but AAs are far from being invencibles. I will change the summon rutine for oppite colors, we are looking for data to do it.
4. It is sent the 3rd stack and lowers.
5. I cannot answer you that, I麓m programming rutines and don麓t what麓s going on with that.
6.  Counter are giving by attack, not by power. It will be changed in the future.
7. I was told that many times, I麓ll do it.
8. I know, the messages are wrong, I麓ll change it one of thewse days, I麓m kind of busy this days.
greetings
Se busca "firma" original, interesados contactarse por PM

sperm

#4
Dude, mono stacking is allowed.. wether its lame or not.  I tend to mono stack in the lower ranks and once climbing up, thats the time I use certain stackings....

Hmm.. I love killing mono stacking AA's... hehehe. My Boost up HD with flight can kill more than a thousand AAs. :)

Besides if a mage is doing a single stack, and you've got lots of units with high attack init and range attacks... Tendency single stack unit will not attack at all. :)

By the way, Lord Frank.. Could you add a link the WAR link at the bottom of the battle report so that players don't need to keep closing the battle report and go to the main page and open a war page.

Thanx man...

Disturbing Analysis

lord_frank

#5
ok no problem ....
nuevo server : https://www.thelord.cl/

BloB

#6
CitaDude, mono stacking is allowed.. wether its lame or not. I tend to mono stack in the lower ranks and once climbing up, thats the time I use certain stackings....

Hmm.. I love killing mono stacking AA's... hehehe. My Boost up HD with flight can kill more than a thousand AAs. 

Besides if a mage is doing a single stack, and you've got lots of units with high attack init and range attacks... Tendency single stack unit will not attack at all.

That's not what I'm talking about.  I don't mind mono stacks.  I'm a little confused with which point you're talking about.  If it's suggestion #2, then you need to read the entire thing carefully.  I said that it's wrong for someone to have a singe unit that engages in battle....example stack:

100 phoenix
1 dryad
1 nymph
1 gorilla
1 soul speaker
1 zombie
1 skeleton
1 mandrake....and so on

The way the game is now, in your stack you could have 3k salamander stacked 4th, and they would only kill 1 gorilla.  No stack less than 1% of your army powershould engage in battle.  How the hell can 1 unit stop 3k salamander?  Eventhough, the salamander wouldn't hit the nix anyways, but say it were a ranged or flying stack.  you'd still kill only 1 unit.

If you're talking about suggestion #3, I never said there was anything wrong with mono stacks.  I'm well aware of the fatigue tactic.  I said that it is too easy for anyone to get AA's.  AA's should be next to impossible to get for some colors, even if they buy gate.  For 1, the casting cost for off colors would be enormous, and 2, the success rate and quality and quantity of units would be drastically decreased.  But like Frank said, he agrees and he's working on it.

Now, #4.....I know which units are sent for reinforcements.  What I don't understand is why do they not hit the top stack of the opponent?  Say you're at 8mil net power and someone attacks you.  And their ally is at say 22mil net power.  Let's say the stacks are:

Defender
47 red dragon
1200 efreeti
1500 hydra
2000 wraith
3000 salamander
12000 zombie
10000 soul speaker

Invader
2000 lich
800 vampire
4000 horned demon

Invader's reinforcements 20000 wraith

In this server the wraith would hit the salamander....reinforcements his the next stack down as if they were part of the invader or defenders stack.  They should hit the top stack.  The way it is now, an allies 3rd stack can be sent and could possibly hit a 8th, 9th, or 10th stack if the person stacks deep.  Why should people who stack deep be penalized and people with only 3 or 4 stacks have an extra stack?  Say the reinforcements were 6000 horned demon, then the salamander would attack the horned demon, and whatever they killed wouldn't go against the attacker since the horned demon weren't his units.  Basically, reinforcements shouldn't be used as another stack, but as an extra attack on the opponents top stack, or 1st stack it's able to hit.  I don't know if I'm explaining this as good as I could.  You can find me in #EoE or #TCA on galaxynet...my nick is Zar.

Anton Draven LaVey

#7
;)  

Anton Draven LaVey

#8
BloB asked me to post this for him, for some reason he can't reply. So this is from Blob

_____________________________________________________________________

El invasor perdi贸 1 red dragon
El invasor perdi贸 45 efreeti
El invasor perdi贸 618 salamander
El invasor perdi贸 3 lich
El invasor perdi贸 183 wyvern
El invasor perdi贸 18144 sheep
el heroe Amazon ha muerto en batalla
El defensor perdio 5 phoenix
El defensor perdio 314 treant
El defensor perdio 3377 nymph
El defensor perdio 267 mandrake
El defensor perdio 2356 dryad
El defensor perdio 42 werebear
El defensor perdio 3 salamander
el defensor perdi贸 6361 unidades y tu perdiste 18994/24837
Tu ataque fue exitoso, obtuviste 42 acres y destruiste 85 hect谩reas de tierras.
defensor perdi贸 m谩s poder que tu durante la batalla.

Sheep are supposed to be extra units not commanded by a hero
Why am I losing heroes cause they're commanding sheep?
If this is the case, what good is a shepardess?


lord_frank

#9
2 . fixed :D
nuevo server : https://www.thelord.cl/

qbot

#10
No, hero can commands sheep. Only units that disappear after battle will not lead a hero (example squirrels from summoners). Units that you can disband after battle can be lead by a hero i.e. frogs from Witches.

BloB

#11
So basically shepardess's are useless unless you're stacking at least 10 deep already.  Sheparding is a heroes ability, that's what you buy the hero for.  Otherwise a shepardess has no use whatsoever, unless you're stacking 10 deep already, but that would only make her useful in stopping pillages, but if you're stacked 10, you already have enough units to block pillages.  I'm confused, if having a shepardess hurts you instead of helping you, what is she for?  Shepardess's are supposed to be a capsule monster for every battle, that's what their ability is and about the only thing they're good for.  Who the hell wants sheep as an actual stack??  I suggest you delete shepardess from the game then.

As far as the witch's go, you don't get the frogs until you attack someone and she turns opponents units into frogs.  So you can go into a battle with no frogs, she turns units into frogs, and since frogs are so damn weak, you lose a hero....that's lame.  So witch's are useless too.

sheparding and turning units into frogs are abilities.  A hero shouldn't command another heroes ability.  its suicide.

qbot

#12
Your hero will not lead the frogs in the battle they were created. It is the subsequent battle that your hero will lead the frogs :)

Witches are good for the potion they create and their curses (very good against green). I guess frog is a negative sight effect of it.

Shepherdess is a very good hero if you use it right. In my opinion, she is one of the best hero for a red mage ;)

sperm

#13
Hehehe.. So is the white knight with Honor... Eventually, if you have knights in your stack, the white knight will command them... Say bye bye to your high level white knight! Hahahaha!!

Disturbing Analysis

sperm

#14
One more thing... Since this is not Archmage anymore, I guess you can get rid of the Contact of the soul for black... Low power the devils and create a spell that summons them. :)

Damn! I hate to be stack wipe by devils... hehehe

Disturbing Analysis

despair

#15
qbot and a couple of the others are correct, sheperdess is a good hero and her main abilities that are useful are the animal taming and peace with nature, just gotta watch out for the sheep, and make sure to disband them if you dont like them, i learned that the hard way in mari one time.  and dont mess with the devils, its fun to wipe out a top stack with them, but there are heavy penalties to use them, but like blob said should be power for power not attack for attack
Despair

Leader of The Covenant  Server
Member The Imperium  Ager, Blitz, Superblitz

sperm

#16
There seem to be fewer blacks in the upper ranks and lots of Greens... Loring thier ass off running Mono AAs... If only my Carpet or Flight spell would go through those bars... (sighs) :unsure:  :(  <_<  <_<  There will be no mercy for those AAs.

Disturbing Analysis

BloB

#17
I'm trying to figure out why those green with pure AA are getting reinforcements from allies.  I don't it's right for them to recieve reinforcements.  If they can't send any, then they shouldn't recieve any.  That goes for any lame ass pure stack.  If the game is so easy as to just summon a pure stack with full barriers and PHoH on defense with no major consequence, what's the point?  Sure they can be pillaged, but is that really punishment?  All they have to do is rebuild, then don't lose any land.  So they lore with pure AA, build the pillaged land and get free land......hmmm.  I think everyone should play green next set.

PLEASE!!  I'm tired of killing 600 AA's and 275 resurrecting!  That is just under 50% resurrection, and that's WAY TO  MUCH FOR GREEN.  And that's just with PHoH.  Might as well let them summon Dominions too.

And I'm still trying to figure out why 2k efreeti only killed 178 treant that weren't even on full PG......this only happened once though.

sperm

Blob, I know your frustration man, BTw im playing in Mega Blitz and whoah! lots of greens this set...

Well, I've been trying to device a tactic that would get through this mono AAs greens with full bars. Well, so far no luck... Im running pure HD. However, once my flight spells gets through the barriers... Expect a massacre. :) Well, just a few success sieges though.

regarding that efreetis and treants... that must be a bug.

Disturbing Analysis

BloB

Also, is it just me or are there not enough items going around the black market?  How the hell is red supposed to defend against ANYTHING without oils and candles?  I see maybe 5 of each item a day at most and there are how many reds??  Red, I think, is the color that depends the most on items.  Without them, you can't defend worth a crap.  Also, why do hydra die so easily??  I mean, I hit a blue with 2.9k land, mr stacked 2nd, so you know he couldn't have had that many....at least not enough to kill 2.4k hydra.  1.2k in the first attack.  Something is not right here.  Hydra suck on offense, they don't kill crap.  Even if u carpet a white, they can't kill AA's, but AA's are weak to melee AND poison....and hydra are BOTH.  So why don't they kill?  I don't care about them killing really, they should however not die so easily.  

Another thing....3.5k sallies kill only 300 mandrakes??  Come on that's pathetic.  Sallies don't kill mandrakes for nothing.  Is there an address I can save the screens and send them to if you don't believe me??  I would be glad to show you all the bugs when I find them.

Any word on the Sage yet?

sperm

#20
Dude.. Save the battle reports... Thats definitely a bug.

Anyway, Lord Frank... Maybe you could try lessening the appearance of complex spells in the Exotic Mageware... Seems like whites and greens can have the SL of blues...

Keep those items rollin'!!!!

Oh by the way, when I was playing red a few years back in Mari... Hydra seems to be so dependable. Well, I tend to put them in the 3rd of 4th stack... Fire Elemental... oh well, lets just say they didn't live up to my expectations.

Disturbing Analysis

BloB

#21
well, I'm trying to delete my red mage so I can reincarnate as a green and be gay with mass AA's and have trees, ee's, and mandrakes that rape red, and nix's that beat rd's.  But, it's not letting me delete...how do i delete.  I suppose they don't mean my password by the word key?  So where do I find my key?  I've had enough of red after 86 rd kill 6 nix and the nix killed 5 rd.  It wasn't a mono stack of nix either....trees, drakes.nymph and stuff, so i would guess no more than 100-120 nix.

The only reds that can do anything are the ones already at the top with nothing buy allies and NAP's around them.  red just sucks here.

wyvern are poison melee, but 10k can't kill more than 36 AA's??  I suggest the programmers make test mages of all colors and test the units themselves.

vrumugum

Cita1. Why do we not gain buildings when we gain land on attacks? Why must we always build forts, instead of taking them from enemies?

2. Why can someone stack 1 of any unit? Stacks of less than at least 1% of army power shouldn't be in the battle. That is a lame tactic and it should be fixed.

3. It is too easy for ANYONE to get archangels. Having a million mages at 6mil net power with 5k land with pure AA is stupid. AA's are already too powerful than what they should be in this game, and their resurrection rate is too high. Even if a mage buys gate, doesn't mean they should be able to easily get AA's. Off color spell casting is supposed to be harder to do, so 1) you shouldn't get that many units per cast; 2) AA's should be acquired less frequently and more knight, angles, and unis. The power and resurrection abilities, and ease to get AA's has this game unbalanced.  Greens just sit mono AA and lore their butts off til they wanna climb.

4. Why do reinforcements from allies attack low stacks? You're getting your allies middle stack units as reinforcements, so why do they attack enemies lower stacks? Reinforcemetns should always attack top stack(or in the case of a ground melee reinforcement, attack the first ground stack.) Reinforcements can be so strong they entirely wipe out low stacks, which is usually fodder.

5. Red dragons die too easily especially to treants. Treants should not be able to kill red dragons as easy as they do, especially with no spell to help their melee attack. They are the most powerful unit in the game, and having them die so easily makes it almost impossible to have a good defense with them because they count as so much power.  26 dragons only kill 2 nix, but in the same battle nix kill 3 dragons??  And this is with 13 heroes!

6.  Why do I only get to counter a deviler 1 time?  There should be a severe consequence to deviling.  I have nothing against devils, unless it's fair.  Give me a power for power counter and things will be fine.  There should also be a significant pop upkeep for the devil prince.  With the ease of casting CoS, the server will be flooded with nethers that are devil happy.  Why should a nether mage be able to have the power to wipe out a stack and kill a hero with hardly any consequence?

7.  When you look people up in arena, you should be able to see what guild they're in.  Why can't I check arena on people who've attacked me and see what guild they're in?  The only place you can see what mages belong to what guild is on the ranking page.  Let us see it in the Arena too.

8.  When I'm pillaged, why can't you tell me how much land was destroyed?  How much geld did I lose?  what item did i lose??
Addressing point #2.  Frank noted in a later post this was fixed.  I'm just curious as to what degree this was changed.  Stacks that account for less than 1% of your army do not engage in attacks AND defense?  Or is it simply for a single unit?

sperm

I believe its just the single unit not the percentage.. Haven't test it though..  

Disturbing Analysis

Jello

/me goes to put 2 units in all my 1 unit stacks :)
alias Jello, Jello Biafra, EastBayRay, Maurice Ravel
Proud Member of TCA
Proud Leader of Perfect Evil
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